Last week was valentines day and while I might have forgotten about it then I figured it's never too late to find a valentine. Check out my social pages! Enter Anexial's lair through the door close. As soon as you have killed Anexial, Mephala, the Lady of Whispers, appears. Talk to Mephala and find out that the entire thing was a simple play filled with death, a broken marriage, and other things, nothing more. Anexial succeeded in its little bit of fun.
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| Adeena — The Possessed Farmer's Wife |
A Daedra has taken over Nilata Ruins. Having possessed a farmer's wife, the Daedra is luring travelers into her lair—likely to their doom.
Quick Walkthrough[edit]
- Talk to Najan.
- Find Izzara.
- Destroy the focus stones.
- Meet Izzara at the Spell Key.
- Unbind the prisoners.
- Find Adeena.
- Defeat Anexiel.
- Return to Najan.
Detailed Walkthrough[edit]
When choosing between Izzara or Adeena to live, the choice is yours. If you choose Adeena to live: You have chosen wisely. Adeena is actually an innocent in all of this, Izzara the one possessed. However, as they are twins, the blood is still enough to complete the ritual. If you choose Izzara to live: You choose the one that is actually possessed to live. After talking to the sister that lived, you must go kill Anexiel before it can do any more damage. It did, after all, promise to claim its body first and foremost.
Enter Anexial's lair through the door close by. As soon as you have killed Anexial, Mephala, the Lady of Whispers, appears. Talk to Mephala and find out that the entire thing was a simple play filled with death, a broken marriage, and other things, nothing more. Anexial succeeded in its little bit of fun. Once you exit the lair, talk to the remaining sister and return with her to Najan.
Elder Scrolls Oblivion Mods
Gallery[edit]
- Izzara at the Ruin's warded entrance.
- One of the Focus Crystals
- Izzara destroys the Spell Key Free of yaddanapudi sulochana rani novels read aloud.
- Unbinding a Captive
- A confrontation between sisters
- Anexiel in her lair
- Adeena lambasts Najan
Bugs[edit]
- When you approach Adeena for the first time Izzara may not appear making it impossible to talk to her and advance the quest. Relogging may fix this.
Quest Stages[edit]
A Marriage in Ruins | |
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Finishes Quest | Journal Entry |
I need to search the Nilata Ruins for Adeena's twin sister, Izzara. | |
Adeena's twin sister Izzara needs me to find and destroy focus stones scattered throughout Nilata Ruins. Once they are destroyed, we'll be able to get inside the ruins. Objective: Destroy the Focus Stones:0/4 | |
I destroyed all four of the focus stones. I should meet Izzara at the center of the ruins where the spell key is located. Objective: Meet Izzara at the Spell Key | |
Izzara needs to weave an enchantment to destroy the spell key. I must wait for her to complete the spell. Objective: Wait for Izzara to Destroy the Spell Key | |
Izzara destroyed the spell key. I should speak to her to find out what to do next. | |
I need to use the talisman that Izzara gave me to unbind the prisoners within the ruins. While it means their death, Izzara says it's the only way to stop the ritual. Objective: Unbind the Sacrifices:0/4 | |
After the last captive was put to rest, I heard a voice call out. I should see where it came from. Objective: Find the Source of the Voice | |
The source of the voice turned out to be Najan's missing wife, Adeena. I should speak to her. | |
I should wait for Adeena and Izzara to finish confronting one another. Objective: Allow the Sisters to Confront One Another | |
I should speak to the sisters to determine what needs to be done. Objective: Talk to Izzara | |
Adeena and Izzara have accused each other of being the vessel of Anexiel. I must make the choice on whom to use the talisman. | |
(If you use the talisman on Izzara.) I chose to use the talisman on Izzara. I should wait and see what happens. (If you use the talisman on Adeena.)Needs info Objective: Witness the Results of Your Decision | |
(If Izzara died.) Izzara was the vessel for Anexiel. This should have disrupted the ritual, but as Adeena's twin, Izzara served to complete the ritual. I should speak to Adeena about what to do next. | |
(If Adeena died.) Objective: Talk to Izzara Needs info | |
(If Adeena died.) I have to kill Anexiel to end this. Adeena believes she can still be defeated while she's just revived in her new form. | |
After defeating Anexiel, a voice whispered to me, and a Daedra appeared. I should speak to it. Objective: Talk to the Daedra | |
(If Adeena is alive.) I should speak to Adeena about what happened and let her know it's over. | |
(If Izzara is alive.)Needs info Objective: Talk to Izzara | |
With the horrors of Nilata behind us, it's time to return Najan. | |
Najan and Adeena started talking when we arrived. I should wait until their conversation is over. Objective: Wait for Adeena to confront Najan | |
I should speak to Najan. Objective: Talk to Najan |
Elder Scrolls Oblivion Marriage Mod
Notes
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Book Information | |||
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See Also | Lore version | ||
Collection | Stonefalls Lore | ||
Locations | |||
Found in the following locations: |
A guide for foreign visitors to Morrowind
Ghosts Walk Among Them
The departed spirits of the Dunmeri, and perhaps those of all races, persist after death. The knowledge and power of departed ancestors benefit the bloodlines of Dunmeri Houses. The bond that forms between living family members and their immortal ancestors is partly blood, partly ritual, partly volitional. Anyone brought into a house through marriage is bound through ritual and oath into the clan, gaining communication and benefits from the clan's ancestors; however, his access to the ancestors is less than that of his offspring, and he still retains some access to the ancestors of his own bloodline.
The Family Shrine
Elder Scrolls Oblivion Xbox One
Each residence has a family shrine. In poorer homes, it may be no more than a hearth or alcove where family relics are displayed and venerated. In wealthy homes, a room is set aside for the use of the ancestors. This shrine is called the Waiting Door, and represents the door to Oblivion.
Here the family members pay their respects to their ancestors through sacrifice and prayer, through oaths sworn upon duties, and through reports on the affairs of the family. In return, the family may receive information, training, and blessings from the family's ancestors. The ancestors are thus the protectors of the home, and especially the precincts of the Waiting Door.
The Mortal Chill
Spirits do not like to visit the mortal world, and they do so only out of duty and obligation. Spirits tell us that the otherworld is more pleasant, or at least more comfortable for spirits than our real world, which is cold, bitter, and full of pain and loss.
Mad Spirits
Spirits that are forced to remain in our world against their will may become mad spirits, or ghosts. Some spirits are bound to this world because of some terrible circumstances of their death, or because of some powerful emotional bond to a person, place, or thing. These are called hauntings.
Some spirits are captured and bound to enchanted items by wizards. If the binding is involuntary, the spirit usually goes mad. A willing spirit may or may not retain its sanity, depending on the strength of the spirit and the wisdom of the enchanter.
Some spirits are bound against their wills to protect family shrines. This unpleasant fate is reserved for those who have not served the family faithfully in life. Dutiful and honorable ancestral spirits often aid in the capture and binding of wayward spirits.
These spirits usually go mad, and make terrifying guardians. They are ritually prevented from harming mortals of their clans, but that does not necessary discourage them from mischievous or peevish behavior. They are exceedingly dangerous for intruders. At the same time, if an intruder can penetrate the spirit's madness and play upon the spirit's resentment of his own clan, the angry spirits may be manipulated.
Oblivion
The existence of Oblivion is acknowledged by all Tamriel cultures, but there is little agreement on the nature of that otherworld, other than it is the place where the Daedra live, and that communication and travel are possible between this world and Oblivion through magic and ritual.
The Dunmer do not emphasize the distinction between this world and Oblivion as do the human cultures of Tamriel. They regard our world and the otherworld as a whole with many paths from one end to the other rather than two separate worlds of different natures with distinct borders. This philosophical viewpoint may account for the greater affinity of Elves for magic and its practices.
Foreign Views of Dunmeri Ancestor Worship and Spirit Magic
The Altmeri and Bosmeri cultures also venerate their ancestors, but only by respecting the orderly and blissful passage of these spirits from this world to the next. That is, Wood Elves and High Elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in our world. Even more grotesque and repugnant is the display of the bodily remains of ancestors in ghost fences and ash pits. The presentation of fingerbones in a family shrine, for example, is sacrilegious to the Bosmer (who eat their dead) and barbaric to the Altmer (who inter the ashes of their dead).
The human cultures of Tamriel are ignorant and fearful of Dark Elves and their culture, considering them to be inhuman and evil, like Orcs and Argonians, but more sophisticated. The human populations of Tamriel associate Dunmeri ancestor worship and spirit magic with necromancy; in fact, this association of the Dark Elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel. This is generally an ignorant misconception, for necromancy outside the acceptable clan rituals is a most abhorrent abomination in the eyes of the Dunmer.
The Dark Elves would never think of practicing sorcerous necromancy upon any Dark Elf or upon the remains of any Elf. However, Dark Elves consider the human and Orcish races to be little more than animals. There is no injunction against necromancy upon such remains, or on the remains of any animal, bird, or insect.
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